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Software 2000 Volume 1 (Disc 1 of 2).iso
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rateintro
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1978-09-11
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INTRODUCTION
Chess rater consists of a collection of 40 old master chess games.
You may simply play over the games for their own sake if you wish.
To use this program to the fullest you will choose one of the games
and play over them and take the role of the winning player.
After a certain number of opening moves have been played, you will
then try and predict your players moves. Your choice will be selected from a
number of prechosen candidate moves. In a few cases you will only have
one move to choose from. In this case you must get the correct answer.
In most cases you will be presented with the maximum number of options
which is 4.
In same cases there will be an in between number of options.
When you have made your choice click on the same line that the move you
have chosen appears on.
If you guess correctly you will score points which will range from 1 to 6.
This depends on the approximate complexity and difficulty of the move.
If you score incorrectly you will not score for that move.
INSTRUCTIONS
Initially all the details of the games will be displayed.
Choose any game you wish to play over by clicking anywhere on the same line
as the game title. If you click below the last game you will go the next
page.
For a number of opening moves you will not need to guess the move.
The number will vary from game to game and will generally be between 8 and
12 moves (for each side).
When this opening phase is over 4 options(a b c and d) will be
displayed in window 4.
You will be required to select one of these options.
If you correctly predict the next move that will be played the score
value for that move will be added to your total score.
If you guessed incorrectly you will not get the score for that move!
Regardless of whether you are correct or not the correct move will be
played .
When it is your side to move again you will again be presented with the
different options and you select from them again.
When the game finishes you will be given an approximate rating
performance based on your total score.
At different times during the program you will be asked to use the
keyboard or the mouse. Yes or No questions can generally be answered by
y or n. Always press the return key after typing an answer in.
You may use the backspace key to correct an answer before you have
pressed the return key.
Using the mouse means to move the mouse pointer on the screen to
where you want it and pressing the LEFT mouse button once. The
right mouse button is only used for pull-down menus. When the message
CLICK TO CONTINUE appears press the left mouse button when the pointer
is in the same window as the message.
TIME LIMITS
You will be asked what time limit you wish to use. If you do not wish
to use a time limit select correspondence.
If you will select one of the other choices your time will run out
when the time is up. As most of the games are under 40 moves this will
mean that you will be playing according to the either the allegro time
limit of 30 minutes for the game or the club time limit of 40/90.
ALGEBRAIC NOTATION
It is absolutely essential you are familiar with algebraic notation.
Your choices of moves will be in short algebraic.
The piece that moves is shown by its initial letter.
A knight is shown by N in order to distinguish it from a king.
A pawn is not represented by any letter.
The square a piece(or pawn) moves to is shown by the filename
followed by a rankname. The file is always first.
The files are named a-h from whites left to right.
The ranks are numbered 1-8 from white's end of the board.
e.g.Bc4 means a bishop moves to a file named c and the fourth rank.
By cross referencing the file and the rank you can find out which
square this is.
A capture is represented by the letter X. Castles kingside is 0-0
Castles queenside is 0-0-0.
RATING
The score for each game will always be out of 50.
To get a reliable rating average your score over 10 games.
Rating performances are as follows:
These are based on the ACF(Australian chess federation) rating system.
The ACF rating system is based on on the international FIDE
(The international chess federation) rating system developed by Professor
Elo.
The rating range given in brackets is only an approximation of the
strength needed to be an international master.
For all the other categories only a current rating is needed.
46-50 International master(2400+)
41-45 ACF Master (2200-2399)
ACF Candidate master (2000-2199)
ACF category 1 player (1800-1999)
ACF category 2 player (1600-1799)
ACF category 3 player (1400-1599)
ACF category 4 player (1200-1399)
ACF category 5 player (1000-1199)
ACF category 6 player (below 1000)
You will be asked if you wish to save a high score if the score you
get for a game is higher than any previous score. If so the new score
and your name will be saved to disk.
SOLITAIRE CHESS
The original idea for playing over games in this manner came from several
sources. There is a version of chess called "Solitaire Chess which has
appeared in a number of books and magazines. In this case the reader
covers up the moves to a game, revealing a line at a time.
There is no attempt to give a rating though. Also because the reader has
to choose between any possible move it is more difficult for the reader
and it depends on the assumption that the move played is always the best
move. There was always the danger of accidentally seeing future moves.
Having all this on disk prevents this.
HINTS
Although it is possible to go over a game any number of times any attempts
after the first will give meaningless results though this may of course
still be enjoyable.
The best advice is to take your time over each move. An impatient approach
will lead to many careless errors. You may have to look deeply into a
position to find the correct move. It may be very tempting to move too fast.
Do not forget that you are trying to predict the move of a player.
Generally the options given will not always be the best possible moves,
but are still possible alternatives. This is partly to avoid having one
or more moves which are as good as the chosen move. In the few instances
where this may happen remember that that in the final analysis that you
are trying to predict the players move!